Conference Calls

Animation Unlimited
The 20th Society for Animation Studies Annual Conference
Arts Institute at Bournemouth, UK
17-20 July 2008

CALL FOR PAPERS

The Society for Animation Studies will hold its 20th annual conference at the Arts Institute at Bournemouth, 17-20 July 2008. Proposals are invited for individual papers and themed panels on topics related to the diverse field of Animation. Possible themes and topics might include, but are not limited to:

INTETAIN 2008 Workshop on Integrating Technologies for Interactive Stories
ITIS: Integrating Technologies for Interactive Stories
7th January 2008, Playa del Carmen, Cancun, Mexico.

Deadline now extended to October 21st 2007


Interactive Story has the potential to revolutionise entertainment. As a research area, however, it is becoming increasingly disparate; although groundbreaking work is being done, there has thus far been only minimal consideration of integration. To effectively further the field, the exchange of ideas and the consideration of their integration have become necessary. Without such an effort, there may be no way to create a single interactive story system of sufficiently high quality. The ITIS workshop aims to encourage the integration of techniques for interactive stories and further collaboration between research groups. It will bring together researchers from different aspects of interactive stories, and should aid in ultimately leading to interactive story systems which are more complete and entertaining.

29-30 November 2007
Aalborg University Esbjerg, Denmark

LEDA 2007 have confirmed four keynote speakers for their November conference along with their second call for papers.

The conference will focus on user’s interactive, play and learning experiences in relation to toys and games discussing concepts and characteristics of aesthetics and design in relation to the ludic engagement.

Designing for Ludic Engagement:
Exploring toys, games, and play worlds with a focus on physical and virtual attributes

29-30 November 2007
Aalborg University Esbjerg, Denmark

3rd-7th July 2008
University of the West Indies
Kingston, Jamaica

Proposals are invited for PAPERS at the 7th International Crossroads in Cultural Studies Conference "Of Sacred Crossroads", scheduled for July 3 to 7, 2008 in the Caribbean (University of the West Indies Kingston, Jamaica).

God games are digital simulation games that cast the player in the position of an entity with divine or supernatural powers and place them in charge of a game setting containing autonomous mortals to be guarded and influenced.

EUROSIS logo20th- 22nd, November 2007
University of Bologna
Bologna, Italy

Organized by
EUROSIS-ETI

Supported by
Ghent University, Larian Studios, The Moves Institute, Binary
Illusions, ISA, ModelBenders LLC, Liverpool John Moores University and TU Delft

April 29th - May 5th 2007
Stuttgart, Germany

The Developing Interactive Narrative Content Seminar will take place, again, in Stuttgart, Germany - parallel to and in cooperation with the fmx/07.

5th-7th September, Austin Convention Center in Austin, Texas

The call for submissions to present lectures, roundtables and panel sessions at the 2007 Austin Game Developers Conference is open now until Mindnight on Monday, April 30. The Austin Game Conference will feature four tracks: Game Audio, Writing for Games, and Online Games-including casual games, MMOs, and virtual worlds-and the all-new People's Choice, subdivided into four sub tracks:

24th-26th September 2007
Hotel Mercure, Sophia Antipolis, France

Objectives
The aim of “Learning with Games? is to promote excellence in the research, production and deployment of Serious Games to support the learning of individuals within the academic, industrial and business environments. The conference covers a wide range of topics, categorized into game development, game design, content creation, mobile games, production, business, user studies, and deployment.

8th-11th November 2007
Westin Arlington Gateway, Arlington, Virginia

Narrative is a pervasive aspect of human culture in both entertainment and education. As the reliance on digital technology for both entertainment and education technology increases, the need for more innovative approaches to represent, perform, and adapt narrative experiences increases as well.The term "narrative intelligence" was coined to refer to the ability in both humans and computers to organize experience into narrative form.

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