support-system

New entry in the Digiplay Games Research Bibliography:

Hsu, S. H.; Lee, F. L.; Wu, M. C. (2006)
Expert Systems with Applications

Image of booksIn a time-to-market environment, designers may not be able to incorporate all the design features in a computer game. For each feature, there are several levels of implementation, which is corresponded to different levels of benefit as well as cost. Therefore, a trade-off decision for determining appropriate levels of implementation is very important, yet has been rarely studied in literature. This paper presents an approach to solve the trade-off decision problem. This approach applies the neural network technique and develops a genetic algorithm to optimize the design of computer games. By this approach, a near-optimal design alternative can be identified in a timely fashion. Read more...

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