War

New entry in the Digiplay Games Research Bibliography:

Jahn-Sudmann, Andreas ; Stockmann, Ralf (2008)

Image of booksIn the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment. Read more...

New entry in the Digiplay Games Research Bibliography:

Stahl, R. (2006)
Critical Studies in Media Communication

Image of booksThe media paradigm by which we understand war is increasingly the video game. These changes are not only reflected in the real-time television war, but also an increased collusion between military and commercial uses of video games. The essay charts the border-crossing of video games between military and civilian spheres alongside attendant discourses of war. Of particular interest are the ways that war has been coded as an object Of consumer play and how official productions aimed at training and recruitment have cast video games as players themselves in the War on Terror. The essay argues that this crossover has initialized a "third sphere" of militarized civic space where the citizen is supplanted by the figure of the virtual citizen-soldier. Read more...

New entry in the Digiplay Games Research Bibliography:

Garbarino, J; Bradshaw, C P; Vorrasi, J A (2002)
Future of Children

Image of booksCountless children and youth are exposed to gun violence each year--at home, at school, in their communities, or through the media. Gun violence can leave lasting emotional scars on these children. This article reviews research regarding the psychological effects of gun violence on children and youth, and offers suggestions for how parents, school administrators, and mental health workers can mitigate these negative effects.* Children exposed to gun violence may experience negative short- and long-term psychological effects, including anger, withdrawal, posttraumatic stress, and desensitization to violence. All of these outcomes can feed into a continuing cycle of violence.* Certain children may be at higher risk for negative outcomes if they are exposed to gun violence. Groups at risk include children injured in gun violence, those who witness violent acts at close proximity, those exposed to high levels of violence in their communities or schools, and those exposed to violent media.* Parents, school administrators, and mental health workers all can play key roles in protecting children from gun violence and helping them overcome the effects of gun-related trauma.The authors recommend a number of strategies that adults can adopt to help children cope with gun violence, such as increasing parental monitoring, targeting services to youth at risk of violent activity, and developing therapeutic interventions to help traumatized young people.Guns are deeply embedded in American society. Indeed, many people around the world perceive the gun as one of America's primary cultural icons--from Al Capone's machine gun to GI Joe's rifle, or more recently, the shotguns and assault rifles of young gang members and adolescent school shooters. An estimated 43% of American households contain some type of gun. (l) Despite the prevalence of guns in the United States, an ongoing and intense cultural struggle continues regarding their proper place in society, particularly in the lives of children and youth. Most states have laws limiting minors' access to guns. Yet surveys reveal that many youth, perhaps most, believe they could obtain a gun if they wanted to, and research suggests that as many as one in five inner-city teenagers reports carrying a gun at some point... Read more...

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