social behavior

New entry in the Digiplay Games Research Bibliography:

Raybourn, E. M. ; Waern, A. (2004)
Conference on Human Factors in Computing Systems

Image of booksWe seek to bring together researchers, academics, and designers from several disciplines, including game design, development, communication, psychology, computer science, graphics, visual art, etc. who are deeply interested in understanding more about social learning effects from playing games in technology -mediated settings such as computer or video games, augmented reality games, virtual reality, mobile devices, live action role plays, massively multi-player online role playing games (MMORPG), and so on. Read more...

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