Reaction time

New entry in the Digiplay Games Research Bibliography:

Kirsh, S. J.; Mounts, J. R. W. (2007)
Aggressive Behavior

Image of booksThis study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy-face advantage). Results indicated that playing a violent video game led to a reduction in the happy face advantage. Implications of these findings are discussed with respect to the current models of aggressive behavior. Read more...

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