I Have an Avatar Therefore I Exist: Opportunities and Challenges in Metaverses
Special Issue Call for the Electronic Commerce Research Journal

Millions of users from around the globe participate in massive multiplayer online role playing games (MMORPG), such as Second Life and World of Warcraft, 3D worlds that are often considered the next generation Web. With their user base growing at an exponential rate we are already experiencing the development of a phenomenon that may be as significant as the Web itself. The rapid development of MMORPGs and metaverses is likely to bring about significant business as well as social, legal, policy, methodological and technological opportunities and challenges.

Animation Unlimited
The 20th Society for Animation Studies Annual Conference
Arts Institute at Bournemouth, UK
17-20 July 2008


The Society for Animation Studies will hold its 20th annual conference at the Arts Institute at Bournemouth, 17-20 July 2008. Proposals are invited for individual papers and themed panels on topics related to the diverse field of Animation. Possible themes and topics might include, but are not limited to:


Hybrid Reality Games:
Reconfiguring social and urban networks via locative media

Edited by:
Adriana de Souza e Silva, Ph.D. (Communication, North Carolina State University) souzaesilva
Daniel Sutko (Communication, North Carolina State University) dmsutko

INTETAIN 2008 Workshop on Integrating Technologies for Interactive Stories
ITIS: Integrating Technologies for Interactive Stories
7th January 2008, Playa del Carmen, Cancun, Mexico.

Deadline now extended to October 21st 2007

Interactive Story has the potential to revolutionise entertainment. As a research area, however, it is becoming increasingly disparate; although groundbreaking work is being done, there has thus far been only minimal consideration of integration. To effectively further the field, the exchange of ideas and the consideration of their integration have become necessary. Without such an effort, there may be no way to create a single interactive story system of sufficiently high quality. The ITIS workshop aims to encourage the integration of techniques for interactive stories and further collaboration between research groups. It will bring together researchers from different aspects of interactive stories, and should aid in ultimately leading to interactive story systems which are more complete and entertaining.


Emergent characteristics of global gaming networks

Call for Papers symposium issue of Simulation & Gaming:
An International Journal of Theory, Practice, and Research

Guest Editor
Jan H.G. Klabbers


Ring Bearers: The Lord of the Rings Online as Intertextual  Narrative
Edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler.

Call for Papers

 We invite you to submit an abstract focused on MMoRPG The Lord of the Rings Online in one of the following areas:

3rd-7th July 2008
University of the West Indies
Kingston, Jamaica

Proposals are invited for PAPERS at the 7th International Crossroads in Cultural Studies Conference "Of Sacred Crossroads", scheduled for July 3 to 7, 2008 in the Caribbean (University of the West Indies Kingston, Jamaica).

God games are digital simulation games that cast the player in the position of an entity with divine or supernatural powers and place them in charge of a game setting containing autonomous mortals to be guarded and influenced.


Those nice people over at The Canadian Game Studies Association are setting up a new journal dedicated to all things gaming. Judging from the blurb on their website, the publication will take a consciously Canadian/North American stance which does see a little strange in this world of a increasingly global research area - but who are we to judge?

Loading... will be published twice a year online with an annual printed compendium and aims not only to feature current scholarly papers but reprints of 'classics', conversations and blogs.


e-Learning logoThe online peer-refereed journal e-Learning seeks submissions for its special issue on "Games and Learning."

We hope to explore a broad definition of both "game" and "learning," one which encompasses learning in its diverse aspects (pedagogical, curricular, sociological, economic, philosophical and political) as well as both digital and non-digital games. We seek to investigate intellectual, creative, social, and physical forms of learning, both in the classroom and outside it. Learning in games, learning around games, learning with games, and learning about games all fall within the purview of this topic.


Refractory: a Journal of Entertainment Media is a refereed, peer-reviewed, e-journal that explores the diverging and intersecting aspects of current and past entertainment media. The journal is published by the Cinema Studies Program, School of Culture and Communication, University of Melbourne.

ISSUE THEME: Meta-Materiality: Games, New Media, The Digital