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Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games | Digiplay Initiative
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Ludic Reality: a construct for analysing epistemology and meaning-mapping in play | Digiplay Initiative
Collaborative Games: Lessons Learned from Board Games | Digiplay Initiative
Players??™ Realm: Studies on the Culture of Videogames and Gaming | Digiplay Initiative
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Digital pitchforks and virtual torches: Fan responses to the Mass Effect news debacle | Digiplay Initiative
Doing gender in cyberspace: The performance of gender by female World of Warcraft players | Digiplay Initiative
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Character-Driven Game Design: A Design Approach and its Foundations in Character Engagement | Digiplay Initiative
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Story Manager in ???Europe 2045??? Uses Petri Nets | Digiplay Initiative
Designing an Educational Game: Case Study of ??™Europe 2045??™ | Digiplay Initiative
Grove Street Grimm: Grand Theft Auto and Digital Folklore | Digiplay Initiative
Jacking the Dial: Radio, Race, and Place in Grand Theft Auto | Digiplay Initiative
Language Games/Game Languages: Examining Game Design Epistemologies Through a ???Wittgensteinian??™ Lens | Digiplay Initiative
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The Consumption of Counterfeit Goods: ???Here be Pirates???™ | Digiplay Initiative
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CfP: Future and Reality of Gaming (F.R.O.G.) | Digiplay Initiative
CfP: Under the Mask: Perspectives on the Gamer | Digiplay Initiative
The Philosophy of Computer Games Conference 2008 | Digiplay Initiative
Computer Games, Law, Regulation and Policy Symposium | Digiplay Initiative
Conference Announcement: Integrating Technologies for Interactive Stories | Digiplay Initiative
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Teens, Video Games, and Civics | Digiplay Initiative
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Still toys for boys? Gendered experience of computer gaming | Digiplay Initiative
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Fake Nation?: A Study into an Everyday Crime | Digiplay Initiative : Modules : Service_links : Stumbleit
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Poca diversi??n: las barreras de las aficionados a los videojuegos/Not Much Fun: The constraining of female video gamers | Digiplay Initiative
Influence of videogame play on a student's approach to learning? | Digiplay Initiative
Use of Computer and Video Games in Classrooms | Digiplay Initiative
R&D Challenges for Games In Learning | Digiplay Initiative
Summit on Educational Games: Harnessing the power of video games for learning (Report) | Digiplay Initiative
Computer Game Modding, Intermediality and Participatory Culture | Digiplay Initiative
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Precarious Playbour: Modders and the Digital Games Industry | Digiplay Initiative
Teaching Media and Machinima in Second Life: Interview | Digiplay Initiative
Screen Play: The Future of Machinima | Digiplay Initiative
Machinima and Education | Digiplay Initiative
Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning | Digiplay Initiative
Log who??™s playing: psychophysiological game analysis made easy through event logging | Digiplay Initiative
Boredom, Immersion, Flow - A pilot study investigating player experience | Digiplay Initiative
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics | Digiplay Initiative
What does it mean to understand gameplay? | Digiplay Initiative
Here be dragons. Advent and Prehistory of the Adevnture Game. | Digiplay Initiative
CfP: FaVE 2009 - First International Conference on Facets of Virtual Environments | Digiplay Initiative
Machinima Prototyping: An Approach to Evaluation | Digiplay Initiative
Machinima and the Filmmakers Virtual Immersion | Digiplay Initiative
Using the Crytek Game Engine in the Dublin Institute of Technology | Digiplay Initiative
CfP: Emergent characteristics of global gaming networks | Digiplay Initiative
CfP: Ring Bearers: The Lord of the Rings Online as Intertextual Narrative | Digiplay Initiative
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Mapping the Bit Girl: Lara Croft and new media fandom | Digiplay Initiative
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Foreign Language Learning with New Media and Video Games | Digiplay Initiative
Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation | Digiplay Initiative
Challenge Balance and Diversity: Playing TheSims and TheSims2 | Digiplay Initiative
The Pleasures of Computer Gaming | Digiplay Initiative
User Requirements Analysis for Educational Games in Manufacturing | Digiplay Initiative
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A Procrustean Probe | Digiplay Initiative
Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045" | Digiplay Initiative
Gaming 2.0 ??“ Computer Games and Cultural Production | Digiplay Initiative
Web Woes! | Digiplay Initiative
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Digiplay Initiative | Understanding Digital Games : Genre : Apperley, T. H.
Genre and game studies: Toward a critical approach to video game genres | Digiplay Initiative
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Digiplay Initiative | Understanding Digital Games : narrative : Ang, S. C.
Rules, gameplay, and narratives in video games | Digiplay Initiative
??????It??™s in the Game??™: sport fans, film and digital gaming??™ | Digiplay Initiative
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Digiplay Initiative | Understanding Digital Games : narrative : Pinchbeck, D.
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Game object model version II: A theoretical framework for educational game development | Digiplay Initiative
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Evolving controllers for simulated car racing using object oriented genetic programming | Digiplay Initiative
Of Sins, Vices and Pecados: The Cultural Context of Videogame Play | Digiplay Initiative
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Digiplay Initiative | Understanding Digital Games : computer games : Imura, M.
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Real-time animation of water with rigid body interaction | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Aila, T.
Digiplay Initiative | Understanding Digital Games : computer games : Miettinen, V.
dPVS: An occlusion culling system for massive dynamic environments | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Arendash, D.
The unreal editor as a web 3D authoring environment | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Axelsson, A.S.
Framing social interaction in shared virtual environments: The influence of technical and social factors | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Asgari, M.
Relationships Among Computer Games, Fantasy, and Learning | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Abramson, B.
Control strategies for two-player games | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Bowles, J.B.
Cell phone games for a CS2 data structures course | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Bertozzi, E.
Digiplay Initiative | Understanding Digital Games : computer games : Lee, S.
Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology | Digiplay Initiative
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Digiplay Initiative | Understanding Digital Games : computer games : Walz, S.P.
Digiplay Initiative | Understanding Digital Games : computer games : B?¶ttger, M.
Space Time Play. Computer Games, Architecture and Urbanism: The Next Level | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Barroso, U.
Digiplay Initiative | Understanding Digital Games : computer games : Lordelo, P.
Digiplay Initiative | Understanding Digital Games : computer games : Andrade, J.
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Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Bryce, J.
Digiplay Initiative | Understanding Digital Games : computer games : Rutter, J.
The Gendering of Computer Gaming: Experience and Space | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Chen, W.K.
Teaching object-oriented programming laboratory with computer game programming | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Can, G.
Digiplay Initiative | Understanding Digital Games : computer games : Cagiltay, K.
Turkish prospective teachers' perceptions regarding the use of computer games with educational features | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : computer games : Chang, B.H.
Digiplay Initiative | Understanding Digital Games : computer games : Kim, B.S.
Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches | Digiplay Initiative
Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games | Digiplay Initiative
Does Game-Based Learning Work? Results from Three Recent Studies | Digiplay Initiative
Fact or Fiction - Soldiers are Gamers: Potential Effects on Training | Digiplay Initiative
Film Live: An Excursion into Machinima | Digiplay Initiative
More than just fun and games: assessing the value of educational video games in the classroom | Digiplay Initiative
Games Design position at Cornell University | Digiplay Initiative
Game Development Position at NC State University | Digiplay Initiative
CfP: The [player] Conference at the IT University of Copenhagen | Digiplay Initiative
Another new way to search the Games Bibliography | Digiplay Initiative
Site Update | Digiplay Initiative
Assistant Professor New Media and Digital Culture (0.8 fte) | Digiplay Initiative
Understanding Digital Games: An Introduction | Digiplay Initiative
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Gender | Digiplay Initiative
Video Games | Digiplay Initiative
The role of violent video game content in adolescent development: Boys' perspectives | Digiplay Initiative
Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines | Digiplay Initiative
Boosting human-level AI with videogames: Mad University | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Flynn, B. : K??cklich,Julian
Digiplay Initiative | Understanding Digital Games : Video games : Monteiro, M B
Violent computer games and their effects on state hostility and physiological arousal | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Video games : Gabbard, G. O.
Digiplay Initiative | Understanding Digital Games : Video games : Aoki, N.
Digiplay Initiative | Understanding Digital Games : Video games : Ohta, S.
Digiplay Initiative | Understanding Digital Games : Video games : Masuda, H.
Digiplay Initiative | Understanding Digital Games : Video games : Naito, T.
Digiplay Initiative | Understanding Digital Games : Video games : Nishida, K.
Digiplay Initiative | Understanding Digital Games : Video games : Okada, T.
Digiplay Initiative | Understanding Digital Games : Video games : Oishi, M.
Digiplay Initiative | Understanding Digital Games : Video games : Toyomasu, K.
Digiplay Initiative | Understanding Digital Games : Video games : Fukui, T.
Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Video games : Becker, Katrin
The invention of good games: Understanding learning design in commercial video games | Digiplay Initiative
Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"? | Digiplay Initiative
Sex, lies, and video games: The portrayal of male and female characters on video game covers | Digiplay Initiative
Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Video games : Moore, J. C.
Digiplay Initiative | Understanding Digital Games : Video games : Browne, K. D.
The influence of violent media on children and adolescents: a public-health approach | Digiplay Initiative
Comparison of MVPA while playing DDR and EyeToy | Digiplay Initiative
Digital Arabs: Representation in Video Games | Digiplay Initiative
Traffic Jam: Psychological Assessment of a Gaming Simulation | Digiplay Initiative
The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning | Digiplay Initiative
Considering Games as Cognitive Tools: In search of effective ???Edutainment.??? | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : gender : Cherney, I.D.
Digiplay Initiative | Understanding Digital Games : gender : London, K.
Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children | Digiplay Initiative
Contexts, gaming pleasures, and gendered preferences | Digiplay Initiative
Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors? | Digiplay Initiative
A Game-Based Training Model: Development, Application, And Evaluation | Digiplay Initiative
Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless | Digiplay Initiative
The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : spatiality : Stockburger, Axel
The Rendered Arena: Modalities of Space in Video and Computer Games | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : cybernetics : Gallego, F.
Digiplay Initiative | Understanding Digital Games : cybernetics : Llorens, F.
Digiplay Initiative | Understanding Digital Games : cybernetics : Pujol, M.
Digiplay Initiative | Understanding Digital Games : cybernetics : Rizo, R.
The Nip and the Bite | Digiplay Initiative
Games | Digiplay Initiative
Identity | Digiplay Initiative
Internet | Digiplay Initiative
Mass media consumption in adolescence | Digiplay Initiative
Utilizing Games in a Graduate Level Instructional Game Course | Digiplay Initiative
Digital Islam | Digiplay Initiative
Using Computer Games and Simulations for Instruction: A Research Review | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : pervasive : Bakker, S.
Digiplay Initiative | Understanding Digital Games : pervasive : Vorstenbosch, D.
Digiplay Initiative | Understanding Digital Games : pervasive : Van Den Hoven, E.
Digiplay Initiative | Understanding Digital Games : pervasive : Bergman, T.
Weathergods: Tangible interaction in a digital tabletop game | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : pervasive : Ekman, Inger
Digiplay Initiative | Understanding Digital Games : pervasive : Nummela, Jani
Digiplay Initiative | Understanding Digital Games : pervasive : M?¤yr?¤, Frans
Digiplay Initiative | Understanding Digital Games : pervasive : Bichard, John
Digiplay Initiative | Understanding Digital Games : pervasive : Brunnberg, Liselott
Digiplay Initiative | Understanding Digital Games : pervasive : Combetto, Marco
Believable environments ??“ Generating interactive storytelling in vast location based pervasive games | Digiplay Initiative
Paper prototyping a pervasive game | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : pervasive : Lindt, I.
Digiplay Initiative | Understanding Digital Games : pervasive : Ohlenburg, J.
Digiplay Initiative | Understanding Digital Games : pervasive : Pankoke-Babatz, U.
Digiplay Initiative | Understanding Digital Games : pervasive : Ghellal, S.
A report on the crossmedia game epidemic menace | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : games : Antonietti, A
Digiplay Initiative | Understanding Digital Games : games : Mellone, R
Digiplay Initiative | Understanding Digital Games : games : Adler,M
Digiplay Initiative | Understanding Digital Games : games : Racke,H
Digiplay Initiative | Understanding Digital Games : games : Wu, V.
Beyond P-1: Who Plays Online? | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Internet : Bianchi, A.
Digiplay Initiative | Understanding Digital Games : Internet : Phillips, J. G.
Digiplay Initiative | Understanding Digital Games : Internet : Jansz, J.
Appeal of playing online first person shooter games | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Internet : Sygusch, R.
Digiplay Initiative | Understanding Digital Games : Internet : Schlack, R.
Use of electronic media in adolescence: Results of the German Health Interview and Examination Survey for Children and Adolescents (KiGGS) | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : Internet : Sisler, Vit
Digiplay Initiative | Understanding Digital Games : identity : Copier,Marinka
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle | Digiplay Initiative
Performing the Self: Subverting the Binary in Combat Games | Digiplay Initiative
The emotional appeal of violent video games for adolescent males | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : identity : Martin, Jennifer
Virtually Visual: The effects of visual technologies on online identification | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : identity : Murphy, S. C.
'Live in your world, play in ours': The spaces of video game identity | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : identity : Pasupathi, M.
Digiplay Initiative | Understanding Digital Games : identity : Alderman, K.
Talking the talk: Collaborative remembering and self-perceived expertise | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : identity : Royse, P.
Digiplay Initiative | Understanding Digital Games : identity : Consalvo, M.
On the Ontology of MMORPG Beings: A Theorethical Model for Research | Digiplay Initiative
modders | Digiplay Initiative
mods | Digiplay Initiative
'Have Fun Working with Our Product!': Critical Perspectives On Computer Game Mod Competitions | Digiplay Initiative
Am I Mod or Not? - An analysis of First Person Shooter modification culture | Digiplay Initiative
Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications | Digiplay Initiative
Sex in Games: Representing and Desiring the Virtual | Digiplay Initiative
educational games | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : 2 : Veugen, Connie
adventure game | Digiplay Initiative
DESIGN | Digiplay Initiative
epistemology | Digiplay Initiative
Language | Digiplay Initiative
PLAY | Digiplay Initiative
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Jason Rutter | Digiplay Initiative
The Ethics of Computer Games | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : 3 : LITERACY
representation | Digiplay Initiative
Women | Digiplay Initiative
More Than a Game: Sports-Themed Video Games and Player Narratives | Digiplay Initiative
crawford1972 | Digiplay Initiative
Performance | Digiplay Initiative
Digiplay Initiative | Understanding Digital Games : 3 : sociology
SPORT | Digiplay Initiative
Video games in the Arab world and beyond - Interview with Vit Sisler | Digiplay Initiative
Easy to use and incredibly difficult: on the mythical border between interface and gameplay | Digiplay Initiative
The Consumption of Counterfeit Goods: ???Here be Pirates???™ | Digiplay Initiative
Gender Inclusive Game Design: Expanding the Market | Digiplay Initiative
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming | Digiplay Initiative
Flow and immersion in first-person shooters: measuring the player's gameplay experience | Digiplay Initiative
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Video Gaming in Children Improves Performance on a Virtual Reality Trainer but Does Not yet Make a Laparoscopic Surgeon | Digiplay Initiative
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Harnessing the Hive: How Online Games Drive Networked Innovation | Digiplay Initiative
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Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being | Digiplay Initiative
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Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction | Digiplay Initiative
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Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices | Digiplay Initiative
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Terms of Service, Terms of Play in Children??™s Online Gaming | Digiplay Initiative
Neopian Economics of Play: Children's Cyberpets and Online Communities as Immersive Advertising in Neopets.com | Digiplay Initiative
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Computer game playing in early adolescence | Digiplay Initiative
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Industry evolution and cross-sectoral skill transfers: a comparative analysis of the video game industry in Japan, the United States, and the United Kingdom | Digiplay Initiative
The Play's the Thing: Practicing Play as Community Foundation and Design Technique | Digiplay Initiative
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Long-term effects of computer training of phonological awareness in kindergarten | Digiplay Initiative
Motor control and sequencing of boys with Attention-Deficit/Hyperactivity Disorder (ADHD) during computer game play | Digiplay Initiative
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The suffering: A game AI case study | Digiplay Initiative : Alt, G.
America's army game: Its (virtual) reality representation and cocaine | Digiplay Initiative : Alexa, S.
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A descriptive epidemiology of screen-based media use in youth: A review and critique | Digiplay Initiative
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Deciding to defect: The effects of video-game violence on cooperative behavior | Digiplay Initiative
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Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? | Digiplay Initiative
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Knowledge acquisition for adaptive game AI | Digiplay Initiative
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Trends in physical activity and sedentary behaviour in adolescence: ethnic and socioeconomic differences | Digiplay Initiative
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Do video games evoke specific types of epileptic seizures? | Digiplay Initiative
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Massively multiplayer online role-playing game-induced seizures: A neglected health problem in Internet addiction | Digiplay Initiative
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Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep | Digiplay Initiative
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Exposure to violent video games increases automatic aggressiveness | Digiplay Initiative
Can video games be used to predict or improve laparoscopic skills? | Digiplay Initiative
Not so doomed: computer game play and positive adolescent development | Digiplay Initiative
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Obesity prevention in low socioeconomic status urban African-American adolescents: study design and preliminary findings of the HEALTH-KIDS Study | Digiplay Initiative
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Beyond Nintendo: design and assessment of educational video games for first and second grade students | Digiplay Initiative
Experimental conditions for experiencing flow in computer games | Digiplay Initiative
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Protect virtual property in online gaming system | Digiplay Initiative
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Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights | Digiplay Initiative
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Visuospatial abilities correlate with performance of senior endoscopy specialist in simulated colonoscopy | Digiplay Initiative
Family conflict and violent electronic media use in school-aged children | Digiplay Initiative
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Toward brain correlates of natural behavior: fMRI during violent video games | Digiplay Initiative
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Using a discrete event simulator as real time graphic applications kernel | Digiplay Initiative
The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again | Digiplay Initiative
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Media violence exposure and executive functioning in aggressive and control adolescents | Digiplay Initiative
Acquiring spatial knowledge while traveling simple and complex paths with immersive and nonimmersive interfaces | Digiplay Initiative
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Fact or Fiction - Soldiers are Gamers: Potential Effects on Training | Digiplay Initiative : survey : Fritsch, T.
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Fact or Fiction - Soldiers are Gamers: Potential Effects on Training | Digiplay Initiative : survey : Baer, L.
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Fact or Fiction - Soldiers are Gamers: Potential Effects on Training | Digiplay Initiative : survey : Beresin, E. V.
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