Human-centered modeling for style-based adaptive games

Publication Type:

Journal Article

Source:

Journal of Zhejiang University-Science A, Volume 10, Number 4, p.530-534 (2009)

ISBN:

1673-565X

Accession Number:

http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000265384800008

URL:

http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000265384800008

Keywords:

adaptive games, categorization matrix, data clustering, human-centered modeling, player modeling

Abstract:

This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.

Notes:

436AKTimes Cited:0Cited References Count:13

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