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Human-centered modeling for style-based adaptive gamesPublication Type:Journal ArticleSource:Journal of Zhejiang University-Science A, Volume 10, Number 4, p.530-534 (2009)ISBN:1673-565XAccession Number:http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000265384800008URL:http://apps.isiknowledge.com/InboundService.do?Func=Frame&product=WOS&action=retrieve&SrcApp=EndNote&Init=Yes&SrcAuth=ResearchSoft&mode=FullRecord&UT=000265384800008Keywords:adaptive games, categorization matrix, data clustering, human-centered modeling, player modelingAbstract:This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network. Notes:436AKTimes Cited:0Cited References Count:13 |