Publication Type:
Thesis
Source:
Comparative Media Studies, Massachusetts Institute of Technology (2007)
URL:
http://www.lingualgamers.com/thesis/
Keywords:
Computer games,
culture,
education,
foreign,
foreign lanuage learning,
Games,
Language,
language learning,
learning,
narrative,
New media,
PLAY,
SCHOOL,
social networking,
teaching,
Video Games
Abstract:
In recent years, a sharp increase in the number of academic studies
around the use of video games and new media for educational purposes
has greatly expanded our understanding of their potential for enhancing
learning. At the same time, the field of foreign language pedagogy has
been racing to keep pace with the numerous opportunities afforded by
the internet and interactive media forms. Surprisingly, however, there
has been little cross-over between the two bodies of academic
literature. This site seeks to present many of the latest theories in
game studies and new media literacies alongside theories of language
learning. Numerous examples are presented of how video games and web
applications such as The Sims 2, Grim Fandango, Google Earth, Social Networking, DVD functionality and others could shift the way we approach language learning.