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Evolving controllers for simulated car racing using object oriented genetic programmingPublication Type:Conference PaperSource:Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, p.1543-1550 (2007)URL:http://julian.togelius.com/Agapitos2007Evolving.pdfKeywords:Evolutionary computer games, evolutionary robotics, Genetic programming, Homologous uniform crossover, neural networks, Object-oriented, Subtree macro-mutationAbstract:Several different controller representations are compared on anon-trivial problem in simulated car racing, with respect tolearning speed and final fitness. The controller representations arebased either on Neural Networks or Genetic Programming, and alsodiffer in regards to whether they allow for stateful controllers orjust reactive ones. Evolved GP trees are analysed, and attempts aremade at explaining the performance differences observed. |