An Instructional Design/Development Model for the Creation of Game-like Learning Environments: The FIDGE Model

Publication Type:

Book Article

Source:

(2006)

ISBN:

978-1-58603-572-3

URL:

http://booksonline.iospress.com/Content/View.aspx?piid=2408

Notes:

In the chapter An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model, the authors Göknur Kaplan Akilli and Kürsat Cagiltay tackle issues of the lack of available comprehensive design paradigms and well-designed research studies on the question of “how to” incorporate games into learning environments, that are experienced despite more than thirty years' existence of computer games and simulations in the instructional design movement. Based on the formative research study results and with the inspiration from fuzzy logic, the authors propose an instructional design/development model for creating game-like environments, called the “FIDGE model”. “FIDGE” stands for “Fuzzified Instructional Design Development of Game-like Environments” for learning.

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