Troubling 'Games for Girls': Notes from the Edge of Game Design


Mary, F.


DiGRA 2005 Conference: Changing Views--Worlds in Play (2005)



gender; game design; activism; human factors; pedagogy; social issues


This paper presents notes from the field focused on a large project to design an activist, multi-user game aimed at middle school girls. A thorny issue in developing games for girls is the categorization of female players and universalizing their preferences. In the paper I provide diverse feedback on current game-based research project, RAPUNSEL, hoping to provide a multiplicity in the category of "girl" so that new game designs may challenge the many stereotypes inherent in computer culture. I then discuss the game design in RAPUNSEL and how a designer may provide for multiple play styles.
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