Bibliography

Found 21 results

Filters: keyword is narrative  [Clear All Filters]
A
Ang, S. C. , "Rules, gameplay, and narratives in video games", Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006  . Abstract
C
Crawford, Garry , "‘‘It’s in the Game’: sport fans, film and digital gaming’", Sport in Society, vol. 11, issue 2/3, pp. 130-145, 03/2008. Abstract
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Dickey, M. D. , "Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation", Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007  . Abstract
Delmas, G., Champagnat, R., Augeraud, M. , "Plot monitoring for interactive narrative games", ACM International Conference Proceeding Series, vol. 203, pp. 17-20, 2007  . Abstract
G
Gomes,Renata , "The design of narrative as an immersive simulation", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
H
Heliö, Satu , "Simulating the Storytelling Qualities of Life: Telling Stories with the Sims", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Løvlie,Anders Sundnes , "End of story? Quest, narrative and enactment in computer games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
M
Magy Seif El-Nasr , "Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories", Interaction Studies, vol. 8, issue 2, 2007. Abstract
Magy Seif El-Nasr , "Intelligent Lighting for Game Environments", Journal of Game Development, vol. 1, issue 2, 2005. Abstract
Magy Seif El-Nasr , "Desktop 3-D Interactive Drama – Applying Design Principles from the Performance Arts", Human Computer Interaction International., 2005  . Abstract
Magy Seif El-Nasr, Ian Horswill , "Automating Lighting Design for Interactive Entertainment", Computers in Entertainment, vol. 2, issue 2, April/June 2004. Abstract
Magy Seif El-Nasr , "A User-Centric Adaptive Story Architecture – Borrowing from Acting Theories", International Conference on Advances in Computer Entertainment Technology ACE 2004, 2004  . Abstract
Magy Seif El-Nasr, Rashaad Jones, Michael McNeese , "A Scalable and Extensible Interactive Scenario Architecture for Distributed Command and Control Simulations", Proceedings of 2004 Command and Control Research and Technology Symposium, 2004  . Abstract
N
Natkin, S., Yan, C. , "User model in multiplayer mixed reality entertainment applications", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Nutt, D., Railton, D. , "The Sims: Real Life as Genre", Information, Communication and Society, vol. 6, no. 4, pp. 577-592, 2003  . Abstract
P
Pinchbeck, D. , "Ludic Reality: a construct for analysing epistemology and meaning-mapping in play", The Philosophy of Computer Games, University of Modena and Reggio Emilia, Italy, 25/1/2007. Abstract
Purushotma, Ravi , "Foreign Language Learning with New Media and Video Games", Comparative Media Studies: Massachusetts Institute of Technology, 2007  . Abstract
R
Riedl, M. O., Stern, A. , "Believable Agents and Intelligent Story Adaptation for Interactive Storytelling", Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 04/12/2006. Abstract
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Szilas, N., Barles, J., Kavakli, M. , "An implementation of real-time 3D interactive drama", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
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Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
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