Bibliography

Found 10 results

Filters: keyword is Identity  [Clear All Filters]
C
Copier,Marinka , "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
H
Hutchinson, R. , "Performing the Self: Subverting the Binary in Combat Games", Games and Culture, vol. 2, issue 4, pp. 283-299, Oct 2007. Abstract
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Jansz, J. , "The emotional appeal of violent video games for adolescent males", Communication Theory, vol. 15, no. 3, pp. 219-241, 2005  . Abstract
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Martin, Jennifer , "Virtually Visual: The effects of visual technologies on online identification", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Murphy, S. C. , "'Live in your world, play in ours': The spaces of video game identity", Journal of Visual Culture, vol. 3, no. 2, pp. 223-238, 2004  . Abstract
P
Pasupathi, M., Alderman, K., Shaw, D. , "Talking the talk: Collaborative remembering and self-perceived expertise", Discourse Processes, vol. 43, no. 1, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 55-77, 2007  . Abstract
Payne,Matthew , "Online Gaming as a Virtual Forum", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Royse, P., Lee, J., Undrahbuyan, B., Hopson, M., Consalvo, M. , "Women and games: Technologies of the gendered self", New Media and Society, vol. 9, no. 4, pp. 555-576, 2007  . Abstract
S
Salazar, Javier , "On the Ontology of MMORPG Beings: A Theorethical Model for Research", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Taylor, T. L., Kolko, B. , "Boundary Spaces", Information, Communication and Society, vol. 6, no. 4, pp. 497-522, 2003  . Abstract
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