Found 52 results

Filters: keyword is Gender
Amory, A., "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Anderson, C.A., Dill, K.E., "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life", Journal of Personality and Social Psychology, vol. 78, no. 4, pp. 772-790, 2000  . Abstract
Brenick, A., Henning, A., Killen, M., O'Connor, A., Collins, M., "Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?", Youth and Society, vol. 38, no. 4, pp. 395-419, 2007  . Abstract
Bertozzi, E., Lee, S., "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
Bond, A.J., Bauer, A., Wingrove, J., "Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness", Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004  . Abstract
Bryce, J., Rutter, J., "The Gendering of Computer Gaming: Experience and Space", Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003  . Abstract
Bryce, J., Rutter, J., "Gender dynamics and the social and spatial organisation of computer gaming", Leisure Studies, vol. 22, no. 1, pp. 1-15, 2003  . Abstract
Bryce, J., Rutter, J., "Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility", Computer Games and Digital Cultures Conference Proceedings, Tampare: Tampare University Press, 2002  . Abstract
Cherney, I.D., London, K., "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Calvert, S.L., Rideout, V.J., Woolard, J.L., Barr, R.F., Strouse, G.A., "Age, ethnicity, and socioeconomic patterns in early computer use - A national survey", American Behavioral Scientist, vol. 48, no. 5, pp. 590-607, 2005  . Abstract
Crawford, G., Gosling, V.K., "Toys for Boys? Women's Marginalization and Participation As Digital Gamers", Sociological Research Online, vol. 10, no. 1, 2005  . Abstract
Crawford, G., "Digital Gaming, Sport and Gender", Leisure Studies, vol. 24, issue 3, pp. 259-270, 2005  . Abstract
Carr, D., "Contexts, gaming pleasures, and gendered preferences", Simulation and Gaming, vol. 36, no. 4, pp. 464-482, 2005  . Abstract
Curri, T.B., Palmieri, T.L., Aoki, T.H., Kaulkin, C.K., Lunn, M.E., Gregory, C.M., Greenhalgh, D.G., "Playing with fire: Images of fire on toy packaging", Journal of Burn Care & Rehabilitation, vol. 24, no. 3, pp. 163-165, 2003  . Abstract
Dickey, M.D., "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design", British Journal of Educational Technology, vol. 37, no. 5, pp. 785-793, 2006  . Abstract
De Lisi, R., Wolford, J.L., "Improving children's mental rotation accuracy with computer game playing", Journal of Genetic Psychology, vol. 163, no. 3, pp. 272-282, 2002  . Abstract
Fischer, P., Kubitzki, J., Guter, S., Frey, D., "Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?", Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007  . Abstract
Mary, F., "Troubling 'Games for Girls': Notes from the Edge of Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Flynn, B., "Geography of the Digital Hearth", Information, Communication and Society, vol. 6, no. 4, pp. 551-576, 2003  . Abstract
Ginn, S.R., Pickens, S.J., "Relationships between spatial activities and scores on the mental rotation test as a function of sex", Perceptual and Motor Skills, vol. 100, no. 3, pp. 877-881, 2005  . Abstract