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Biblio
Found 467 results
Author
Keyword
Title
Type
Year
In Press
Weis, Robert
, &
Brittany C. Cerankosky
(In Press).
Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study
.
Psychological Science.
1-8.
Abstract
2010
Bluemke, M.
,
M. Friedrich
, &
J. Zumbach
(2010).
The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness
.
Aggressive Behavior. 36,
1-13.
Abstract
Gunkel, David J.
(2010).
The real problem: avatars, metaphysics and online social interaction
.
New Media Society. 12
(1), 127–141.
Abstract
Raphael, Chad
,
Christine Bachen
,
Kathleen-M. Lynn
,
Jessica Baldwin-Philippi
, &
Kristen A. McKee
(2010).
Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design
.
Games and Culture. 5,
199-235.
Abstract
Charsky, Dennis
(2010).
From Edutainment to Serious Games: A Change in the Use of Game Characteristics
.
Games and Culture. 5,
177-198.
Abstract
Walz, Steffen P.
(2010).
Toward a Ludic Architecture: The Space of Play and Games
.
382.
Abstract
Hamari, Juho
, &
Vili Lehdonvirta
(2010).
Game design as marketing: How game mechanics create demand for virtual goods
.
International Journal of Business Science and Applied Management. 5
(1), 14-29.
Abstract
2009
Hagen, M. E.
,
O. J. Wagner
,
I. Inan
, &
P. Morel
(2009).
Impact of IQ, computer-gaming skills, general dexterity, and laparoscopic experience on performance with the da Vinci (R) surgical system
.
International Journal of Medical Robotics and Computer Assisted Surgery. 5,
327-331.
Abstract
Sicart, M.
(2009).
The banality of simulated evil: designing ethical gameplay
.
Ethics and Information Technology. 11,
191-202.
Abstract
Howard-Jones, P. A.
, &
S. Demetriou
(2009).
Uncertainty and engagement with learning games
.
Instructional Science. 37,
519-536.
Abstract
Jiau, H. C.
,
J. C. Chen
, &
K. F. Ssu
(2009).
Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics
.
Ieee Transactions on Education. 52,
555-562.
Abstract
Hsu, S. H.
,
M. H. Wen
, &
M. C. Wu
(2009).
Exploring user experiences as predictors of MMORPG addiction
.
Computers & Education. 53,
990-999.
Abstract
Liu, M.
, &
W. Peng
(2009).
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
.
Computers in Human Behavior. 25,
1306-1311.
Abstract
Ho, S. H.
, &
C. H. Huang
(2009).
Exploring success factors of video game communities in hierarchical linear modeling: The perspectives of members and leaders
.
Computers in Human Behavior. 25,
761-769.
Abstract
Funk, J. B.
,
J. Brouwer
,
K. Curtiss
, &
E. McBroom
(2009).
Parents of Preschoolers: Expert Media Recommendations and Ratings Knowledge, Media-Effects Beliefs, and Monitoring Practices
.
Pediatrics. 123,
981-988.
Abstract
Hutchins, B.
,
D. Rowe
, &
A. Ruddock
(2009).
"It's Fantasy Football Made Real": Networked Media Sport, the Internet, and the Hybrid Reality of MyFootballClub
.
Sociology of Sport Journal. 26,
89-106.
Abstract
Tobin, S.
, &
S. Grondin
(2009).
Video games and the perception of very long durations by adolescents
.
Computers in Human Behavior. 25,
554-559.
Abstract
Kim, H.
(2009).
Women's Games in Japan Gendered Identity and Narrative Construction
.
Theory Culture & Society. 26,
165-188.
Abstract
Adamatti, D. F.
,
J. S. Sichman
, &
H. Coelho
(2009).
An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype
.
JASSS: The Journal of Artificial Societies and Social Simulation. 12,
-.
Abstract
Wallenius, M.
,
A. Rimpela
,
R. L. Punamaki
, &
T. Lintonen
(2009).
Digital game playing motives among adolescents: Relations to parent-child communication, school performance, sleeping habits, and perceived health
.
Journal of Applied Developmental Psychology. 30,
463-474.
Abstract
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