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Biblio
Found 55 results
Author
Keyword
Title
Type
Year
2009
Coller, B. D.
, &
M. J. Scott
(2009).
Effectiveness of using a video game to teach a course in mechanical engineering
.
Computers & Education. 53,
900-912.
Abstract
Tuzun, H.
,
M. Yilmaz-Soylu
,
T. Karakus
,
Y. Inal
, &
G. Kizilkaya
(2009).
The effects of computer games on primary school students' achievement and motivation in geography learning
.
Computers & Education. 52,
68-77.
Abstract
Papastergiou, M.
(2009).
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
.
Computers & Education. 52,
1-12.
Abstract
Sindre, G.
,
L. Natvig
, &
M. Jahre
(2009).
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals
.
IEEE Transactions on Education. 52,
10-18.
Abstract
Jarmon, L.
,
T. Traphagan
,
M. Mayrath
, &
A. Trivedi
(2009).
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
.
Computers & Education. 53,
169-182.
Abstract
Sisler, Vit
(2009).
Video Games, Video Clips, and Islam: New Media and the Communication of Values
.
Muslim Societies in the Age of Mass Consumption.
231–258.
Abstract
Battini, D.
,
M. Faccio
,
A. Persona
, &
F. Sgarbossa
(2009).
Logistic Game: learning by doing and knowledge-sharing
.
Production Planning & Control. 20,
724-736.
Abstract
Peng, W.
(2009).
Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults
.
Health Communication. 24,
115-127.
Abstract
Silva, M. A. R.
, &
J. C. Anacleto
(2009).
Entertainment Game to Support Interaction between Teachers and Students
.
Entertainment Computing - ICEC 2009. 5709,
228-233341.
Abstract
Ferreira, A. M.
,
E. N. Pereira
,
J. C. Anacleto
,
I. M. Carelli
,
M. A. R. Silva
, &
A. L. Dias
(2009).
A Culturally Contextualized Web Based Game Environment to Support Meaningful Learning
.
CSEDU 2009: Proceedings of the First International Conference on Computer Supported Education, Vol Ii.
205-210352.
Abstract
Zhang, S. J.
, &
H. J. Gu
(2009).
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems
.
Learning by Playing. 5670,
110-119579.
Abstract
2008
Silk, K. J.
,
J. Sherry
,
B. Winn
,
N. Keesecker
,
M. A. Horodynski
, &
A. Sayir
(2008).
Increasing Nutrition Literacy: Testing the Effectiveness of Print, Web site, and Game Modalities
.
Journal of Nutrition Education and Behavior. 40,
3-10.
Abstract
Reiner, B.
, &
E. Siegel
(2008).
The Potential for Gaming Techniques in Radiology Education and Practice
.
JACR Journal of the American College of Radiology. 5,
110-114.
Abstract
Alshanqiti, H.
,
J. Carr
, &
P. Blanchfield
(2008).
Study to Inform the Design of a Psycho-Educational Game: Children and the Magical Do Better
.
2nd European Conference on Games Based Learning.
1-8524.
Abstract
2007
Fletcher, J. D.
, &
S. Tobias
(2007).
What Research Has to Say (thus far) About Designing Computer Games for Learning
.
American Educational Research Association.
Abstract
Rice, John W.
(2007).
New Media Resistance: Barriers to Implementation of Computer Video Games in the Classroom
.
Journal of Educational Multimedia and Hypermedia. 16
(3), 249-61.
Abstract
Egenfeldt-Nielsen, Simon
(2007).
Third Generation Educational Use of Computer Games
.
Journal of Educational Multimedia and Hypermedia. 16
(3), 263-81.
Abstract
Nackros, K.
(2007).
Learning security through computer games: Studying user behavior in a real-world situation
.
(
Futcher L.
,
Dodge R.
, Ed.).
IFIP International Federation for Information Processing - World Conference on Information Security Education. 237,
95-103.
Abstract
Nudell, Hannah
,
Cornelia Brunner
, &
Shelley Pasnik
(2007).
Playing 4 Keeps: Evaluation Report - Year 2 Report
.
Education Development Center, Inc.’s Center for Children and Technology.
13.
Abstract
Wong, W. L.
,
C. Shen
,
L. Nocera
,
E. Carriazo
,
F. Tang
,
S. Bugga
, et al.
(2007).
Serious video game effectiveness
.
ACM International Conference Proceeding Series. 203,
49-55.
Abstract
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