Biblio

2009
Sisler, Vit (2009).  Video Games, Video Clips, and Islam: New Media and the Communication of Values. Muslim Societies in the Age of Mass Consumption. 231–258. Abstract
Silva, M. A. R., & J. C. Anacleto (2009).  Entertainment Game to Support Interaction between Teachers and Students. Entertainment Computing - ICEC 2009. 5709, 228-233341. Abstract
Ferreira, A. M., E. N. Pereira, J. C. Anacleto, I. M. Carelli, M. A. R. Silva, & A. L. Dias (2009).  A Culturally Contextualized Web Based Game Environment to Support Meaningful Learning. CSEDU 2009: Proceedings of the First International Conference on Computer Supported Education, Vol Ii. 205-210352. Abstract
2008
2007
Rice, John W. (2007).  New Media Resistance: Barriers to Implementation of Computer Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia. 16(3), 249-61. Abstract
Egenfeldt-Nielsen, Simon (2007).  Third Generation Educational Use of Computer Games. Journal of Educational Multimedia and Hypermedia. 16(3), 263-81. Abstract
Nackros, K. (2007).  Learning security through computer games: Studying user behavior in a real-world situation. (Futcher L., Dodge R., Ed.).IFIP International Federation for Information Processing - World Conference on Information Security Education. 237, 95-103. Abstract
Nudell, Hannah, Cornelia Brunner, & Shelley Pasnik (2007).  Playing 4 Keeps: Evaluation Report - Year 2 Report. Education Development Center, Inc.’s Center for Children and Technology. 13. Abstract
Wong, W. L., C. Shen, L. Nocera, E. Carriazo, F. Tang, S. Bugga, et al. (2007).  Serious video game effectiveness. ACM International Conference Proceeding Series. 203, 49-55. Abstract