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BibliographyFound 123 results Filters: keyword is computer game [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
"Beyond P-1: Who Plays Online?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
"Framing social interaction in shared virtual environments: The influence of technical and social factors",
Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Space Time Play. Computer Games, Architecture and Urbanism: The Next Level,
: Birkhauser Verlag AG, pp. 496, 2007 .
Abstract
"Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study",
Bju International, vol. 98, no. 1, pp. 166-171, 2006 .
Abstract
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
"Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls",
Pediatrics, vol. 105, no. 4, pp. E561-E569, 2000 .
"Relationships between fun and the computer business",
Communications of the ACM, vol. 39, no. 8, 1996 .
Abstract
C
"ScriptEase: A generative/adaptive programming paradigm for game scripting",
Science of Computer Programming, vol. 67, no. 1, pp. 32-58, 2007 .
Abstract
"Teaching object-oriented programming laboratory with computer game programming",
IEEE Transactions on Education, vol. 50, no. 3, pp. 197-203, 2007 .
Abstract
"Needs met through computer game play among adolescents",
Personality and Individual Differences, vol. 43, issue 8, pp. 2072-2082, 2007 .
Abstract
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