Bibliography

Found 137 results

Filters: keyword is Video Games
A
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B, "Violent computer games and their effects on state hostility and physiological arousal", Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006  . Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O., "The development of the self in the era of the internet and role-playing fantasy games", American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006  .
Aoki, N., Ohta, S., Masuda, H., Naito, T., Sawai, T., Nishida, K., Okada, T., Oishi, M., Iwasawa, Y., Toyomasu, K., Hira, K., Fukui, T., "Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun", Medinfo, vol. 11, no. Pt 2, pp. 855-859, 2004  . Abstract
B
Becker, Katrin, "The invention of good games: Understanding learning design in commercial video games", Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008  . Abstract
Brenick, A., Henning, A., Killen, M., O'Connor, A., Collins, M., "Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?", Youth and Society, vol. 38, no. 4, pp. 395-419, 2007  . Abstract
Burgess, M. C. R., Stermer, S. P., Burgess, S. R., "Sex, lies, and video games: The portrayal of male and female characters on video game covers", Sex Roles, vol. 57, no. 5-6, pp. 419-433, 2007  . Abstract
Behrenshausen, B. G., "Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution", Games and Culture, vol. 2, issue 4, pp. 335-354, Oct 2007. Abstract
Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B., "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
Brady, S S, Matthews, K A, "Effects of media violence on health-related outcomes among young men", Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 341-347, 2006  . Abstract
Berger, A, "Neverwinter Nights" in the classroom, , 2006  . Abstract
Blunt, R. D., "Teaching Management With Video Games", Applied Management and Decision Sciences Faculty: Walden University, pp. 170, 2006  . Abstract
Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J, "Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters", Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005  . Abstract
Browne, K. D., Hamilton-Giachritsis, C., "The influence of violent media on children and adolescents: a public-health approach", Lancet, vol. 365, no. 9460, pp. 702-710, 2005  . Abstract
Bogost, I., "Videogames and the future of education", On the Horizon, vol. 13, no. 2, pp. 119-125, 2005  . Abstract
Brannigan, C, Owen, A., "Games based learning or learning based games? A case study", Digital Game Based Learning-4th International Symposium for Information Design, Stuttgart Media University, 02/06/2005. Abstract
Bond,A J, Bauer,A, Wingrove,J, "Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness", Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004  . Abstract
Bylund, M., Espinoza, F., "Testing and Demonstrating Context-Aware Services with Quake III Arena", Communications of the ACM, vol. 45, no. 1, pp. 46-48, 01/2002. Abstract
C
Carnagey, N. L., Anderson, C .A., Bushman, B. J., "The effect of video game violence on physiological desensitization to real-life violence", Journal of Experimental Social Psychology, vol. 43, no. 3, pp. 489-496, 2007  . Abstract
Calleja, Gordon, "Digital Game Involvement: A Conceptual Model", Games and Culture, vol. 2, no. 3, pp. 236-260, 2007  . Abstract
Carnagey, N. L., Anderson, C. A., Bartholow, B. D., "Media violence and social neuroscience: New questions and new opportunities", Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007  . Abstract
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