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Biblio
(2007). Videogame, Player, Text.
(2007). Without a Goal: On Open and Expressive Games.
(, Ed.).Videogame/Player/Text. Abstract
(2006). Film Studies and Digital Games.
(, Ed.).Understanding Digital Games.
(2006). Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft.
Games and Culture. 1, 383-396. Abstract
(2006). Guest Editors' Introduction.
Games and Culture. 1, 279-280.
(2006). The Pleasures and Dangers of the Game: Up Close and Personal.
Games and Culture. 1, 119-122. Abstract
(2005). 'Who's World is it?': Creative Play and Player Presence in World of Warcraft.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
(2002). Spectacle of the Deathmatch: Producing Character and Narrative in Multiplayer Gaming.
(, Ed.).ScreenPlay: Cinema/videogames/interfaces. 66-80.
(2002). Computer Games / Cinema / Interfaces.
CGDC Conf..
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