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BibliographyFound 6 results Filters: author is Hsu [Clear All Filters] C
"Deep Blue",
Artificial Intelligence, vol. 134, no. 1, pp. 57-83, 2002 .
H
"Consumer behavior in online game communities: A motivational factor perspective",
Computers in Human Behavior, vol. 23, no. 3, pp. 1642-1659, 2007 .
Abstract
"An integrated approach to achieving optimal design of computer games",
Expert Systems with Applications, vol. 31, no. 1, pp. 145-149, 2006 .
Abstract
"A direct circuit experiment system in non-immersive virtual environments for education and entertainment",
Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005 .
Abstract
"Designing action games for appealing to buyers",
Cyberpsychology & Behavior, vol. 8, no. 6, pp. 585-591, 2005 .
Abstract
Y
"Pattern matching in go game records",
Second International Conference on Innovative Computing, Information and Control, ICICIC 2007, Department of Computer Science and Information Engineering, National Dong Hwa University, Hualien, Taiwan, 2008 .
Abstract
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