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Biblio
(2007). Videogame, Player, Text.
(2007). A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies.
International Journal of Human Computer Studies. 65, 329-347. Abstract
(2007). Without a Goal: On Open and Expressive Games.
(, Ed.).Videogame/Player/Text. Abstract
(2006). Replicating the Blade Runner.
(, Ed.).The Blade Runner Experience.
(2006). What Are We Really Looking at?: The Future-Orientation of Video Game Play.
Games and Culture. 1, 127-140. Abstract
(2006). Games.
(, Ed.).Reading the Lord of the Rings. 151-161.
(2005). Tomorrow, and Tomorrow, and Tomorrow: The Future-Orientation of Videogame Play.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
(2004). Early childhood computer experience and cognitive and motor development.
Pediatrics. 113, 1715-1722. Abstract
(2004). To Infinity and Beyond: Dialogue and Critique in Popular Film's Portrayal of Video Games.
Text/Technology. 13, 32-51.
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