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Biblio
Found 25 results
Author
Keyword
Title
Type
Year
2009
Ivarsson, M.
,
M. Anderson
,
T. Angstrom
, &
F. Lindblad
(2009).
Playing a violent television game affects heart rate variability
.
Acta Paediatrica. 98,
166-172.
Abstract
2007
Anderson, Craig A.
,
Douglas A. Gentile
, &
Katherine E. Buckley
(2007).
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
.
Carnagey, N. L.
,
C. A. Anderson
, &
B. J. Bushman
(2007).
The effect of video game violence on physiological desensitization to real-life violence
.
Journal of Experimental Social Psychology. 43,
489-496.
Abstract
Carnagey, N. L.
,
C. A. Anderson
, &
B. D. Bartholow
(2007).
Media violence and social neuroscience: New questions and new opportunities
.
Current Directions in Psychological Science. 16,
178-182.
Abstract
2005
Bartholow, B. D.
,
C. A. Anderson
,
N. L. Carnagey
, &
J. a Benjamin
(2005).
Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters
.
Journal of Experimental Social Psychology. 41,
48-60.
Abstract
Carnagey, Nicholas
, &
Craig Anderson
(2005).
The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
.
Psychological Science. 16,
882-889.
Abstract
2004
Anderson, C. A.
,
J. B. Funk
, &
M. D. Griffiths
(2004).
Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
.
Journal of Adolescence. 27,
1-3.
Anderson, C. A.
(2004).
An update on the effects of playing violent video games
.
Journal of Adolescence. 27,
113-122.
Abstract
Anderson, C. A.
,
N. L. Carnagey
,
M. Flanagan
,
J. a Benjamin
,
J. Eubanks
, &
J. C. Valentine
(2004).
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
.
Advances in Experimental Social Psychology, Vol. 36. 36,
199-249.
2003
Anderson, A. J.
, &
P. W. Mcowan
(2003).
Humans deceived by predatory stealth strategy camouflaging motion
.
Proceedings of the Royal Society of London Series B-Biological Sciences. 270,
S18-S20.
Abstract
Anderson, C. A.
, &
C. R. Murphy
(2003).
Violent video games and aggressive behavior in young women
.
Aggressive Behavior. 29,
423-429.
Abstract
Slater, M. D.
,
K. L. Henry
,
R. C. Swaim
, &
L. L. Anderson
(2003).
Violent media content and aggressiveness in adolescents - A downward spiral model
.
Communication Research. 30,
713-736.
Abstract
Anderson, C. A.
,
L. Berkowitz
,
E. Donnerstein
,
L. R. Huesmann
,
J. D. Johnson
,
D. Linz
, et al.
(2003).
The influence of media violence on youth
.
Psychological Science in the Public Interest. 4,
Abstract
2002
Bartholow, B. D.
, &
C. A. Anderson
(2002).
Effects of violent video games on aggressive behavior: Potential sex differences
.
Journal of Experimental Social Psychology. 38,
283-290.
Abstract
Bushman, B. J.
, &
C. A. Anderson
(2002).
Violent video games and hostile expectations: A test of the General Aggression Model
.
Personality and Social Psychology Bulletin. 28,
1679-1686.
Abstract
2001
Anderson, C. A.
, &
B. J. Bushman
(2001).
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
.
Psychological Science. 12,
353-359.
Abstract
2000
Anderson, Craig
(2000).
Testimony Before the Senate Commerce Committee Hearing on 'The Impact of Interactive Violence on Children'
.
Anderson, C. A.
, &
K. E. Dill
(2000).
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
.
Journal of Personality and Social Psychology. 78,
772-790.
Abstract
Anderson, C. A.
, &
K. E. Dill
(2000).
Video Games and Aggressive Thoughts, Feelings, and Behaviour in the Laboratory and in Life
.
Journal of Personality and Social Psychology. 78,
772-790.
1999
Anderson, Cary Michael
(1999).
The use of computer technology by academics to communicate internationally: Computer-mediated communication and the invisible college
.
Master's,
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