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Biblio
(2008). Workload assessment of computer gaming using a single-stimulus event-related potential paradigm.
Biological Psychology. 77, 277-283. Abstract
(2007). Let's get physical! in, out and around the gaming circle of physical gaming at home.
Computer Supported Cooperative Work: CSCW: An International Journal. 16, 199-229. Abstract
(2006). The relationship between sedentary activities and physical inactivity among adolescents: Results from the Canadian Community Health Survey.
Journal of Adolescent Health. 39, 515-522. Abstract
(2006). The development of the self in the era of the internet and role-playing fantasy games.
American Journal of Psychiatry. 163, 381-385.
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