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Biblio
(2010). Co-Creating Games: A Co-evolutionary Analysis.
New Media Society. 1-18. Abstract
(2005). Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights.
Media International Australia. 16-29. Abstract
(2005). Opening the Production Pipeline: Unruly Creators.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
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