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Fully integrated into this new Digiplay web site, the bibliography contains over 2500 references to papers, books, theses and conference papers on computer, video and digital games research. Multidisciplinary in nature, it includes references across the whole range of fields including sociology, psychology, computer science, education, literary studies, health sciences, economics, media studies, and law and so forth from 1949 to the present day. All the references have COinS data associated with them, so that means that they are compatible with Zotero, the free Firefox extension which allows you to collect, manage and cite your research sources. You can also use our OpenSearch Plugin to find references in the games research bibliography and other pages on the Digiplay site right from your browser toolbar.
Our research, publications and presentations include:
New entry in the Digiplay Games Research Bibliography: ELUDAMOS Journal for Computer Game Culture
New entry in the Digiplay Games Research Bibliography: Eludamos. Journal for Computer Game Culture New entry in the Digiplay Games Research Bibliography:
Jason Rutter & Jo Bryce Draft Prepublication Paper: Forthcoming, Sociology. AbstractSocial science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this paper presents quantitative data collected through postal and web-based questionnaires looking at the frequency, location and motivations for the purchase of counterfeit leisure items for consumers in the United Kingdom. New entry in the Digiplay Games Research Bibliography: Mediaterr@:Gaming Realities. A Challenge for Digital Culture New entry in the Digiplay Games Research Bibliography: New entry in the Digiplay Games Research Bibliography: Music, Sound and Multimedia Digiplay Bibliography Updates
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